Tag Archives: roguelike

You Should Play Teleglitch

Survival is a common theme in video games. Struggling to exist in a hostile environment, often in face of insurmountable odds, is a natural setting for challenging the players skills. Survival is a potent counterpoint to the usual themes of domination and triumph. It is about shifting your perspective from “How am I going to kill these guys?” to “How am I going to make through this alive?”. Survival also has a natural companion, horror. Fear of death is a very primal instinct, and tapping into feelings of dread is what horror entertainment is built upon. Survival horror is a genre upon itself, defined and re-defined over the years by such great games as Resident Evil, Silent Hill and Amnesia: The Dark Descent.

Roguelikes, a genre defined by the steep penalties imposed by character death, have always embraced survival as a core element of their design. If dying means starting all over again, not dying tends to become a central goal. Combining survival with horror, on the other hand, is a rarely seen mix in roguelikes. Teleglitch, a game developed by the Estonian company Test3 Projects, is a moody top-down shooter that manages to blend the deliberate pacing and foreboding atmosphere of survival horror games with the unpredictability and replayability of procedural generation. It’s a dark and difficult plunge into the unknown, a plunge you should definitely take. Continue reading

You Should Play Risk of Rain

It’s a situation we’ve all found ourselves in some point of our lives. The space-truck you’ve grabbed a cheap ride on crashes on an alien planet. As the only survivor crawling out of the escape pod, you now need to shoot, claw and blow up your way back to the wreckage of the truck in hope of escaping this surprisingly hostile planet. Some call it an adventure, but I call it a playthrough of the best indie roguelike since Binding of Isaac, Risk of Rain. Continue reading